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How did you make the export--straight DXF, or some kind of patch that creates
spatch-like patches? I once tried it the other way--sending a spatch file to
A:M, and didn't like how it worked.
I too, use both Animation:Master and "Povray--the renderer, not a modeller"
Mike wrote:
> Modeled in Animation Master and rendered with a patched POV that
> improves upon the uv mapping in MegaPOV.
>
> ------------------------------------------------------------------------
> [Image]
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