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Hello, Ryan.
ryan constantine <rco### [at] yahoocom> wrote in message
news:398513F4.3A778BAA@yahoo.com...
>
> ...if you don't mind, what did you use for the texture on the
> shiny part that joins the shoulder to the body? it seems to have
> properties i'm looking for for r2d2's aluminum head.
>
As I'm not sure which shiny bit you mean, here's both the bluish one:
#declare txt_robot_supports=texture {
pigment {rgb <0.3,0.3,0.425>}
finish {specular 0.5 roughness 0.1 phong 0.25 phong_size 2 ambient 0.05
diffuse 0.5 metallic brilliance 1.2}
normal {crackle 0.75 scale 0.010}
}
and the reddish one:
#declare txt_robot_red_supports=texture {
pigment {rgb <53,35,25>/255}
finish {specular 0.5 roughness 0.1 ambient 0.05 diffuse 0.5 brilliance 1}
normal {crackle 0.5 scale 0.005}
}
>
> you didn't use radiosity though did you?
>
No radiosity used, I'm afraid - I can never get it working properly. The
images were rendered using MegaPOV 0.5a, if that makes a difference.
Bye,
Alan.
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