POV-Ray : Newsgroups : povray.binaries.images : r2d2 update : Re: r2d2 update Server Time
4 Nov 2024 17:46:30 EST (-0500)
  Re: r2d2 update  
From: ryan constantine
Date: 30 Jul 2000 13:10:42
Message: <3984616C.76159F5D@yahoo.com>
actually the blue part 'sticking out' isn't.  there is a fill light a
ways behind and to the left of the model and lights that edge just a
little.  that causes a sharper light to shadow transition.  i forgot it
was in the scene.  i had put the light in because i was moving the
camera around for test renders.

Zeger Knaepen wrote:
> 
> Nice!  Very good, I mean.
> But...(Always a but)
> I think your aluminium is too bright...
> And too reflective (the blue parts on the body)
> 
> > recessed along the edges.  could someone refresh my memory; is black or
> > white the recessed color in a bump map?  that would mean the opposite
> Doesn't really matter.  I mean: if you make a bump_map that doesn't look
> right ('inside out'), just make the bump_size negative.
> But I think black is down, white is up. (If you use use_color, that is)
> And what about that blue part sticking out of the left of the head?  Media?
> Motion_blur?  Variable reflection?
> 
> ZK
> http://www.povplace.be.tf


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