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actually the blue part 'sticking out' isn't. there is a fill light a
ways behind and to the left of the model and lights that edge just a
little. that causes a sharper light to shadow transition. i forgot it
was in the scene. i had put the light in because i was moving the
camera around for test renders.
Zeger Knaepen wrote:
>
> Nice! Very good, I mean.
> But...(Always a but)
> I think your aluminium is too bright...
> And too reflective (the blue parts on the body)
>
> > recessed along the edges. could someone refresh my memory; is black or
> > white the recessed color in a bump map? that would mean the opposite
> Doesn't really matter. I mean: if you make a bump_map that doesn't look
> right ('inside out'), just make the bump_size negative.
> But I think black is down, white is up. (If you use use_color, that is)
> And what about that blue part sticking out of the left of the head? Media?
> Motion_blur? Variable reflection?
>
> ZK
> http://www.povplace.be.tf
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