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the front of the body is finished. i need to do the sides, back,
bottom, and legs. the head is mostly done. the problem i was having
before was with multiple layers of pigment maps and their finishes.
finishes seem to add or multiply together and so the bottom layer was
outrageously bright. what i ended up doing was making the head (a
sphere) hollow and putting a light and a camera inside. then, using
megapov's spherical_camera and a 2:1 ratio, i made an image map of the
sphere. after flipping along the axes, i used this image as a material
map, wrapping the original sphere (after taking the original
pigment-map-multi-layered-texture off). next step is to use the same
image as a bump map since the blue areas are supposed to be slightly
recessed along the edges. could someone refresh my memory; is black or
white the recessed color in a bump map? that would mean the opposite
color sticks out right? i'm still not satisfied with the blue or the
aluminum. in the final version, i will be adding blurred reflection (a
la megapov) to both, and my tests show it helps a lot. wish me luck.
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