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go for it!
Christoph Hormann wrote:
>
> ingo wrote:
> >
> > Except that some slopes get steeper, it doesn't look unnatural. 'Think the
> > big difference is that a voxel represents the hardness/softness of the
> > material, where on a HF a pixel only represents the hight. When a mountain
> > is young, it's height says "nothing" about it durability.
> >
>
> That sounds reasonable.
>
> > Just an idea, how about using two different HF's, one for height and
> > image, one for hardness.
> > Shoot "waterdrop" at the first HF/pixel, check the value of the same pixel
> > on the hardness HF, according to that value determine the amount of damage
> > to be done to the first HF.
> >
>
> That's worth some tries, even though, height and hardness array used at the
> beginning must fit together somehow.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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