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ingo wrote:
>
> Except that some slopes get steeper, it doesn't look unnatural. 'Think the
> big difference is that a voxel represents the hardness/softness of the
> material, where on a HF a pixel only represents the hight. When a mountain
> is young, it's height says "nothing" about it durability.
>
That sounds reasonable.
> Just an idea, how about using two different HF's, one for height and
> image, one for hardness.
> Shoot "waterdrop" at the first HF/pixel, check the value of the same pixel
> on the hardness HF, according to that value determine the amount of damage
> to be done to the first HF.
>
That's worth some tries, even though, height and hardness array used at the
beginning must fit together somehow.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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