POV-Ray : Newsgroups : povray.unofficial.patches : isosurfaces interact badly w. other objects? : Re: isosurfaces interact badly w. other objects? Server Time
2 Sep 2024 00:14:18 EDT (-0400)
  Re: isosurfaces interact badly w. other objects?  
From: Warp
Date: 29 Jul 2000 15:21:47
Message: <39832ecb@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=pov-news:> wrote:
: Anyway, point is that at the borders, or lines as it were,
: where a plane contacts a isosurface there is always a jagged line regardless
: of using antialiasing or not.

  You are most probably just experiencing accuracy problems.
  Isosurfaces are not calculated in a mathematically exact way, as most other
primitives are.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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