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I'm not really sure whether this qualifies for erosion, but it produces
interesting terracing effects.
As said in p.b.i. the algorithm is based on ingo's description of his
3d-erosion, but it is quite different when used on heightfields. There is some
flattening effect on the bottom of the valleys, which is quite opposite to what
ingo's pictures show.
I did this without rescaling after every calculation, so the terrain really
lowers during the process.
BTW, this is my first MPEG animation, i used avi2mpg1, not sure whether it got
right, so tell me please.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'i_ero1.mpg' (266 KB)
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