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"Greg M. Johnson" wrote:
> I updated my animation to make the ships a little bit wilder.
> Each has a unique attraction point which varies in z as it
> moves in x.
Definitely better. A little "wilder", but they still always remain in the
same position in the formation (unlike in the method I use). The one method
probably is better for some purposes, while the other is better for other
purposes. It might also partially be a matter of taste.
> Observant viewers will note that my tiny ships pass over a
> golf hole-- a remnant from when I used this isosurface-
> containing INC for a defunct golf idea......
Defunct? Sad to hear. I also found my push-ball and my missile-bot ideas
defunct :-(
Greetings,
Rune
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