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> #version Unofficial MegaPov 0.5;
>
> global_settings { ambient_light 4 }
> camera { location <-1,2,-5>*1.3 look_at 0 angle 35 }
> light_source { <170,200,-50>, 1 }
> plane { y, -1 pigment { checker rgb 1, rgb .5 } }
>
> sphere
> { -x*1.2, 1
> pigment { rgbt <1,1,0,.9> }
> interior_texture { pigment { rgb <0,1,1> } }
> }
> merge
> { sphere { x*1.2, 1 }
> sphere { <1.2,.5,0>, 1 }
> pigment { rgbt <1,1,0,.9> }
> interior_texture { pigment { rgb <0,1,1> } }
> }
interior_texture is not getting distributed to the spheres, do this:
> merge
> { sphere { x*1.2, 1
> pigment { rgbt <1,1,0,.9> }
> interior_texture { pigment { rgb <0,1,1> } }
> }
> sphere { <1.2,.5,0>, 1
> pigment { rgbt <1,1,0,.9> }
> interior_texture { pigment { rgb <0,1,1> } }
> }
> }
And about those shadows, comment out your own interior_texture's and watch
the shadows on the checkered plane get lighter, seems right to me, unless
you meant something else.
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