I updated my animation to make the ships a little bit wilder. Each has a unique
attraction point which varies in z as it moves in x. It also looks better with
them going faster. Observant viewers will note that my tiny ships pass over a golf
hole-- a remnant from when I used this isosurface-containing INC for a defunct golf
idea......
http://members.xoom.com/_XMCM/gregjohn/animation.html#POV15
"Greg M. Johnson" wrote:
> Rune wrote:
>
> > The quality of this animation (resolution, framerate) is very poor compared
> > to the one by Greg. However, there's nothing wrong with the flocking system
> > itself. I managed to make the flock "springy" and also to give it a natural
> > look by making the boids fly in and out amongst each other. Hmm, but where
> > do I go from here...?
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