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Very cool. Is each individual actor aligned to its current velocity, or does
it always point forward? I always went back to the drawing board when some
code resulted in violently flicking actors. Part of your springy feel might
just be that you're moving a lot faster than I am. How did you manage the "fly
in among each other" effect?
Getting late, more comments later.
Rune wrote:
> The quality of this animation (resolution, framerate) is very poor compared
> to the one by Greg. However, there's nothing wrong with the flocking system
> itself. I managed to make the flock "springy" and also to give it a natural
> look by making the boids fly in and out amongst each other. Hmm, but where
> do I go from here...?
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