POV-Ray : Newsgroups : povray.binaries.images : Torch (WIP), still needs a better flame... : Re: Torch (WIP), still needs a better flame... Server Time
1 Oct 2024 18:28:41 EDT (-0400)
  Re: Torch (WIP), still needs a better flame...  
From: Zeger Knaepen
Date: 26 Jul 2000 12:41:50
Message: <397f14ce@news.povray.org>
I think it those colors are a bit oversaturated (?), but it's a nice shape!


ZK
http://www.povplace.be.tf

Jerome <ber### [at] inamecom> schreef in berichtnieuws
397F00E5.6AE0FBEC@iname.com...
> Alan Nickerson wrote:
> >
> > Well, after a little digging and playing around It's a little better,
> > I still think it looks like a match...
> >
> > Anyway I like the feedback from this group. Comments anyone?
> >
> > Alan
> >
> >  [Image]
> Some time back, I did this for a torch (since it was a
> small part of the picture I didn't need more details and the
> bad bottom of the flame wasn't an issue...)
>
> Jerome
> --

> * Doctor Jekyll had something * mailto:ber### [at] inamecom
> * to Hyde...                  * http://www.enst.fr/~jberger
> *******************************


----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----


> #declare Torch = union {
>   union {
>     cone {
>       -30*cm*y, 1*cm, 30*cm*y, 5*cm
>     }
>     sphere {
>       -30*cm*y, 1*cm
>     }
>     sphere {
>       31*cm*y, 5*cm
>     }
>     pigment {
>       DMFDarkOak
>       scale 30*cm
>       rotate 90*x
>     }
>   }
>   cylinder {
>     0, 30*cm*z, 2*cm
>     pigment { color Black }
>     rotate 45*x
>   }
>   union {
>     cylinder {
>       0, 100*cm*y, 10*cm
>       pigment { color rgbf 1 }
>       hollow
>       interior {
> media {
>   emission 100
>   density {
>     cylindrical
>     color_map {
>       [ 0.00 color rgb <0.0, 0.0, 0.0> ]
>       [ 0.20 color rgb <0.0, 0.0, 0.0> ]
>       [ 0.50 color rgb <1.0, 0.1, 0.0> ]
>       [ 0.80 color rgb <1.0, 0.2, 0.0> ]
>       [ 1.00 color rgb <1.0, 0.9, 0.2> ]
>     }
>     turbulence 1.0
>     scale 10*cm
>   }
>   density {
>     gradient y
>     color_map {
>       [ 0.00 color rgb 1 ]
>       [ 1.00 color rgb 0 ]
>     }
>     scale 100*cm
>   }
> }
>       }
>     }
>     light_source {
>       10*cm*y
>       color rgb <1.0, 0.9, 0.2>/3
>       media_interaction off
>       fade_distance 3*m
>       fade_power 2
>     }
>     rotate 45*x
>     translate 30*cm*y
>   }
>   translate 30*cm*y
>   rotate -45*x
> }
>


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