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I'm getting close by having the actors each attracted to a UNIQUE attraction
point, and having this attraction point move back in forth in z as the group
travels in x. I haven't yet found a middle ground value that looks cool (low:
no effect, high: boring chaos).
Rune wrote:
> Ah, interesting. However, I would think that it would cause the boids to be
> very tidy when the attractive point is very far away, and very untidy when
> the attractive point is very close. Not an optimal solution, in my opinion.
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