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i haven't been checking my older posts, so i almost missed your
message. i would've expected you to post in one of my more recent
threads. anyway, thank you for your comments. i think i have a talent
for this modelling and raytracing thing, but as i only started this year
and the xwing is my only my third model (after a telescope and a desk),
i wish i had the experience of a gilles tran or a h.e. day.
i modelled in moray almost exclusively. i used the plastic model kit
and a dial calipers as referrence along with countless photos. i also
used spatch for the fuselage converted to a mesh. i'm 98% done with the
model. r2d2 is in the works, and i need to detail the underside of the
fuselage. using moray did take a little bit of practice, but after the
learning curve, has saved more time than you can imagine. i wouldn't
try to place 1300+ objects by hand in pov. final and milestone posts
are always done from within megapov since i do use some features
unavailable in moray. and by the way, it did take a long time (over 4
months).
p.s. to those sitting on the fence about whether to use moray, or to
those who have tried it in the past, but it has been a while, try V3.3
when it comes out. one feature in particular is very exciting. sorry i
can't tell you what it is. just wait and see.
Hugo Asmussen wrote:
>
> Hello Ryan,
>
> I would just like to say how TRULY amazed I am by the quality of your
> XWing work! The model.. The textures.. Everything! It's great, realistic
> and detailed! Surely this has taken you a long time.. Well, much praise
> to you!! :o)
>
> Did you do it entirely with Pov or ... you mention something with Moray?
> I never found Moray to be so useful, I'm sorry.. The same with other
> modelers I've tried.. Is it a matter of practice? I prefer hand-coding.
>
> Hugo
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