POV-Ray : Newsgroups : moray.win : Poser figures into Moray? : Re: Poser figures into Moray? Server Time
28 Jul 2024 14:35:06 EDT (-0400)
  Re: Poser figures into Moray?  
From: Halbert
Date: 22 Jul 2000 10:10:52
Message: <3979ab6c@news.povray.org>
Ok, I think I got it now! After you have posed your models, load them in
UVMapper. You can find a link to get UVMapper at www.povray.org . Make any
adjustments to the UV maps you want to make then save the model again in
UVMapper (save the model and the map) When you save the model, check "Export
as Single Group" in the Export Options dialog. Then try running it through
pose2pov.
I accidentally added an extra step in my previous post.
I have also had to make small changes to the .inc file output by pose2pov,
specifically in the texture_list section. This may be because I don't give
the model a texture until after running pose2pov.
Pose2pov would do something like:
.
.
.
texture_list {
    0,
    texture{ some_texture}
}
...

Then I would change it to:

texture_list {
    1,
    texture{ my_texture}
}...

This is all through trial and error. I wish I knew a little more about the
syntax of the mesh2 object.
Whether any of this will help get the model into Moray, I'm not sure.
Another tip: If you do get the model into your scene in Moray, you can move
the line invoking the .inc file from your .pov scene to another .inc file
(that will not be modified by moray) then delete the object from your moray
scene. Although you won't see the wireframe object in your scene, it will be
there and you can include more objects without using up all your memory in
moray.
HH


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