POV-Ray : Newsgroups : moray.win : Poser figures into Moray? : Re: Poser figures into Moray? Server Time
28 Jul 2024 14:19:45 EDT (-0400)
  Re: Poser figures into Moray?  
From: Simon Lacey
Date: 22 Jul 2000 13:37:05
Message: <3979DC0C.1B7EEC31@yahoo.com>
Very frustrating!

I followed your suggestions with UV mapper. The resulting obj file from UV
mapper was run through pose2pov. When I tried to open the resulting UDO file in
Moray nothing at all happens. It sees the file but doesn't process it at all. No
object appears.
Have you tried this lately yourself? I had UV mapper save it as a single mesh
with UV data.

Then I went off and tried using MegaPOV to render the POV and INC files also
generated by pose2pov. After some adjustments to library paths etc. it works
perfectly, rendering and texture mapping the figure from the .png files.

However, its going to be impossible for me to model clothing  and a scene around
the figure without using Moray. I was really looking forward to using Moray's
splines to make clothing and jewelery.....

I tried the version 1.0 Moray plugin win3dwin of T. Baier. That imports from the
original .obj file  and gives a one mesh UDO wireframe figure in Moray. However,
I don't know how to texture map that, and of course it has no constituent parts.
I can of course render it with a solid color, but what use is that?





Halbert wrote:

> Ok, I think I got it now! After you have posed your models, load them in
> UVMapper. You can find a link to get UVMapper at www.povray.org . Make any
> adjustments to the UV maps you want to make then save the model again in
> UVMapper (save the model and the map) When you save the model, check "Export
> as Single Group" in the Export Options dialog. Then try running it through
> pose2pov.
> I accidentally added an extra step in my previous post.
> I have also had to make small changes to the .inc file output by pose2pov,
> specifically in the texture_list section. This may be because I don't give
> the model a texture until after running pose2pov.
> Pose2pov would do something like:
> .
> .
> .
> texture_list {
>     0,
>     texture{ some_texture}
> }
> ...
>
> Then I would change it to:
>
> texture_list {
>     1,
>     texture{ my_texture}
> }...
>
> This is all through trial and error. I wish I knew a little more about the
> syntax of the mesh2 object.
> Whether any of this will help get the model into Moray, I'm not sure.
> Another tip: If you do get the model into your scene in Moray, you can move
> the line invoking the .inc file from your .pov scene to another .inc file
> (that will not be modified by moray) then delete the object from your moray
> scene. Although you won't see the wireframe object in your scene, it will be
> there and you can include more objects without using up all your memory in
> moray.
> HH


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