POV-Ray : Newsgroups : povray.general : Announce: 3DWin 4.1, a 3D file format converter : Re: Announce: 3DWin 4.1, a 3D file format converter Server Time
29 Jul 2024 00:29:44 EDT (-0400)
  Re: Announce: 3DWin 4.1, a 3D file format converter  
From: Alan Nickerson
Date: 21 Jul 2000 11:03:32
Message: <39786644$1@news.povray.org>
OK, this is a dumb question... but what is UV? I'm pretty sure it isnt Ultra
Violet...

Alan

"Thomas Baier" <NOS### [at] stmcucom> wrote in message
news:ukkfnskh7m502rf0tck1giasgrbd1od4i2@4ax.com...
> On Thu, 20 Jul 2000 15:16:40 -0700, "Dennis McDaniel"
> <hyp### [at] yahoocom> wrote:
>
> Hi,
>
> be sure to select the right POV-Ray version. It wold be good, if you
> download Mega POV with UV support.
>
> -tb
>
> >Okay, I checked all of the options and still can't find an answer to my
> >problem.  I can create the .udo/.inc and import the .udo into Moray, and
> >assign it a material--but it just won't render.  HELP!
> >
> >TIA
> >
> >"Thomas Baier" <NOS### [at] stmcucom> wrote in message
> >news:9130nsgao5vba7ft76lltf2q13330gbl3a@4ax.com...
> >Hi,
> >
> >this program is a small utility to view and convert 3D
> >files to a number of other 3D formats. Beside well known
> >features from V3.5 now full material conversion is supported.
> >
> >3DWin is available at
> >http://www.stmuc.com/thbaier/tools.html
> >
> >
> >What's new:
> >
> >  * 3dto3d engine supports now solids like sphere, cylinder etc
> >  * Protein Data Bank (*.pdb) import
> >  * bug in OpenGL export fixed
> >  * Batch import (registered version only)
> >
> >The Basics:
> >
> >  * running unter Win95/98/NT4/W2K
> >  * easy installation
> >  * plugin architecture
> >  * updates via support web page.
> >  * clear and comfortable userinterface
> >  * full help support
> >  * robust and fast conversion routines
> >  * reliable handling of larges scenes
> >  * detailed statistics about conversion process
> >  * supports polygon meshes including normals and uv vectors
> >  * supports light and camera conversion
> >  * supports material and image map conversion (registered version
> >only)
> >
> >   Import:
> >
> >   Generic ASCII format (*.raw)
> >   3dStudio (*.3ds, *.prj)
> >   Lightwave (*.lwo, *.lws)
> >Autodesk (*.dxf)
> >WaveFront (*.obj)
> >Protein Data Bank (*.pdb)
> >
> >   Export:
> >   Generic ASCII format (*.raw)
> >   3dStudio (*.3ds, *.asc)
> >   Lightwave (*.lws, *.lwo)
> >   Autodesk (*.dxf)
> >   VRML 1.0/2.0 (*.wrl)
> >   POV-Ray and Moray (*.inc, *.udo)
> >WaveFront (*.obj)
> >OpenGL (*.C)
> >Renderman/BMRT (*.rib)
> >Lightflow (*.py)
> >

> >
> >
>


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