POV-Ray : Newsgroups : povray.binaries.utilities : Announce: 3DWin 4.0, a 3D file format converter : Re: Announce: 3DWin 4.0, a 3D file format converter Server Time
28 Jul 2024 14:26:09 EDT (-0400)
  Re: Announce: 3DWin 4.0, a 3D file format converter  
From: Psychomek
Date: 19 Jul 2000 05:45:28
Message: <39757975.C4008A9A@home.com>
Thomas Baier wrote:

> On Sun, 09 Jul 2000 10:11:10 -0400, Psychomek <psy### [at] homecom>
> wrote:
>
> Hi,
>
> sorry, but the Moray plugin for V4 is not yet ready.
>
> -tb
>
> >OW!  you took off the 3dto3d plugin for moray :{
> >
> >Thomas Baier wrote:
> >
> >> Hi,
> >>
> >> this program is a small utility to view and convert 3D
> >> files to a number of other 3D formats. Beside well known
> >> features from V3.5 now full material conversion is supported.
> >>
> >> 3DWin 4.0 is available at
> >>         http://www.stmuc.com/thbaier
> >>
> >> What's new:
> >>
> >>   * running unter Win95/98/NT4/W2K
> >>   * easy installation
> >>   * plugin architecture
> >>   * updates via support web page.
> >>   * clear and comfortable userinterface
> >>   * full help support
> >>   * robust and fast conversion routines
> >>   * reliable handling of larges scenes
> >>   * detailed statistics about conversion process
> >>   * supports polygon meshes including normals and uv vectors
> >>   * supports light and camera conversion
> >>   * supports material and image map conversion (registered version
> >> only)
> >>
> >>    Import:
> >>
> >>         Generic ASCII format (*.raw)
> >>         3dStudio (*.3ds, *.prj)
> >>         Lightwave (*.lwo, *.lws)
> >>         Autodesk (*.dxf)
> >>         WaveFront (*.obj)
> >>
> >>    Export:
> >>         Generic ASCII format (*.raw)
> >>         3dStudio (*.3ds, *.asc)
> >>         Lightwave (*.lws, *.lwo)
> >>         Autodesk (*.dxf)
> >>         VRML 1.0/2.0 (*.wrl)
> >>         POV-Ray and Moray (*.inc, *.udo)
> >>         WaveFront (*.obj)
> >>         OpenGL (*.C)
> >>

> >>

You could have atleast kept the old one until the new one was
ready....but oh well


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