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moray lets you bind both the camera's position and its look_at to
objects. of course moray eventually outputs pov code, so there must be
some moray-povcode out there with this in it. unfortunately, i've never
used those features so i don't have any laying around.
Marc-Hendrik Bremer wrote:
>
> I see .... so your problem is, that due to the look_at you have an
> extra-rotation of your camera, which you can't use easily for your cylinder.
> Hm ... all I can think about is to re-compute the position of the camera
> with the vector-transformation-functions of Pov (vrotate etc.) and use the
> resulting vector to calculate the position of the cylinder.
>
> Marc-Hendrik
>
> rsibbald schrieb in Nachricht <39748696.C59AA803@julian.uwo.ca>...
> >Close... tranlating and rotating the cylinder with the camera is exactly
> what
> >I want,
> >but the problem arises when I don't translate my "look_at" too, which I
> don't
> >want to
> >do. The angle the camera takes will always be changing to accomodate the
> >'look_at'
> >thus even if the cylinder is always <0,5,5> ahead of the camera, it won't
> >always be
> >in the picture!
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