POV-Ray : Newsgroups : povray.newusers : Light question : Re: Light question Server Time
5 Sep 2024 14:17:54 EDT (-0400)
  Re: Light question  
From: Ken
Date: 18 Jul 2000 15:07:20
Message: <3974A993.693A4325@pacbell.net>
Lord Steff wrote:
> 
> > It sounds like phong highlighting in the finish statement. That
> > is usually the source for spots like that. You may need to make
> > a custom finish for your particular application.
> 
> It is really the phong, seems to be normal for this texture.
> I have to use phong_size 500000 to hide the spot.

You can also lower the phong number instead of the phong_size to
influence it's affect on the finish i.e phong 0.25 phong_size 200

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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