|
![](/i/fill.gif) |
Lord Steff wrote:
>
> > It sounds like phong highlighting in the finish statement. That
> > is usually the source for spots like that. You may need to make
> > a custom finish for your particular application.
>
> It is really the phong, seems to be normal for this texture.
> I have to use phong_size 500000 to hide the spot.
You can also lower the phong number instead of the phong_size to
influence it's affect on the finish i.e phong 0.25 phong_size 200
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |