POV-Ray : Newsgroups : povray.binaries.animations : camera position : Re: camera position Server Time
5 Nov 2024 01:22:58 EST (-0500)
  Re: camera position  
From: Marc-Hendrik Bremer
Date: 18 Jul 2000 13:59:03
Message: <39749ae7@news.povray.org>
I see .... so your problem is, that due to the look_at you have an
extra-rotation of your camera, which you can't use easily for your cylinder.
Hm ... all I can think about is to re-compute the position of the camera
with the vector-transformation-functions of Pov (vrotate etc.) and use the
resulting vector to calculate the position of the cylinder.

Marc-Hendrik


rsibbald schrieb in Nachricht <39748696.C59AA803@julian.uwo.ca>...
>Close...  tranlating and rotating the cylinder with the camera is exactly
what
>I want,
>but the problem arises when I don't translate my "look_at" too, which I
don't
>want to
>do.  The angle the camera takes will always be changing to accomodate the
>'look_at'
>thus even if the cylinder is always <0,5,5> ahead of the camera, it won't
>always be
>in the picture!


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