|
|
Close... tranlating and rotating the cylinder with the camera is exactly what
I want,
but the problem arises when I don't translate my "look_at" too, which I don't
want to
do. The angle the camera takes will always be changing to accomodate the
'look_at'
thus even if the cylinder is always <0,5,5> ahead of the camera, it won't
always be
in the picture!
> 2. You translate and rotate the camera. If you do, just do the same
> transformations with your cylinder.
>
> But I've the feeling that this was not what you wanted to know ;-)
>
> Marc-Hendrik
Post a reply to this message
|
|