No, I don't think so.
But how do you 'travel' the camera around? How do you determine where it is
looking at?
I can imagine two ways:
1. You compute the position (or let it compute by a .inc-file for the
spline). If you do, you will have a variable with the position.
2. You translate and rotate the camera. If you do, just do the same
transformations with your cylinder.
But I've the feeling that this was not what you wanted to know ;-)
Marc-Hendrik
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