POV-Ray : Newsgroups : moray.win : MegaPOV support in next Moray version? : Re: MegaPOV support in next Moray version? Server Time
28 Jul 2024 20:26:32 EDT (-0400)
  Re: MegaPOV support in next Moray version?  
From: Warp
Date: 17 Jul 2000 09:04:45
Message: <3973046c@news.povray.org>
Lutz Kretzschmar <lut### [at] stmuccom> wrote:
: I assume then, that 

: light_source
: { <1,1,0>, 1
:   looks_like { sphere { 0, .1 pigment { rgb 1 } finish { ambient 1 } }
: }

: ... and ....

: union
: { light_source { <1,1,0>, 1 }
:   sphere { 
:     0, .1 no_shadow pigment { rgb 1 } finish { ambient 1 } 
:     translate <1,1,0>
:   }
: }

: will light scene in the same way, right?

  Yes, I think so.

  My intention was not to say "these two things are completely different so
moray should support both". They are not completely different, but they differ
only in minor details.
  I was just being picky because you said that they do the same thing so I
had to show that they are not exactly the same thing.
  Anyways, never mind :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.