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Lutz Kretzschmar <lut### [at] stmuc com> wrote:
: I assume then, that
: light_source
: { <1,1,0>, 1
: looks_like { sphere { 0, .1 pigment { rgb 1 } finish { ambient 1 } }
: }
: ... and ....
: union
: { light_source { <1,1,0>, 1 }
: sphere {
: 0, .1 no_shadow pigment { rgb 1 } finish { ambient 1 }
: translate <1,1,0>
: }
: }
: will light scene in the same way, right?
Yes, I think so.
My intention was not to say "these two things are completely different so
moray should support both". They are not completely different, but they differ
only in minor details.
I was just being picky because you said that they do the same thing so I
had to show that they are not exactly the same thing.
Anyways, never mind :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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