POV-Ray : Newsgroups : povray.binaries.images : Millennium Falcon : Re: Millennium Falcon Server Time
2 Oct 2024 02:18:09 EDT (-0400)
  Re: Millennium Falcon  
From: ryan constantine
Date: 15 Jul 2000 23:16:29
Message: <397128C4.AEBEDCEE@yahoo.com>
oh, and i always use radiosity for final renders.  if you think the
underlying color of my xwing isn't white enough (and if you look at the
texture in moray it is very white), you should see it without radiosity.
besides, the shadows just seem better to me than low-intensity fill
lights do. 

ryan constantine wrote:
> 
> what do you know, that's pretty much the way i lit my last scene.  i
> used light groups via megapov.  the sun was the main light and affected
> all objects.  and there is a fill between the planet and the xwing that
> only affects the xwing.  i've studied photography a little and i
> recommend it to anyone creating images in any medium.  your advice is
> sound mr. day.  however, model showcases are the exception to this rule
> of thumb wouldn't you agree?  scenes deserve great lighting but when
> showing off of models there should be enough light to see by.  because
> of the stars, i'd say this was a scene.
> 
> "H. E. Day" wrote:
> >
> > Zeger,
> > This is a wonderful model.  The only beef I've got is with the lighting.
> > Let me share a secret with you.  The secret to great lighting is to *never*
> > (and I do mean never) put a main light *anywhere* near the camera. This
> > mistake is what makes those newbie 3DS and Lightwave rendering look so
> > crappy.Here is what I suggest.
> >
> > FaintFillLight          Main Light
> >         Object
> >
> > Camera
> >
> > This is a top view of a lighting scheme that works pretty well.  The faint,
> > "fill" light (try <.2,.2,.25> and shadowless) would be at your current main
> > light location. Take the main light you have now and move it over to the
> > other side of the model.  Also, bring it closer to the front.  You can even
> > leave the intensity at 1.5.  Or, alternatively, you could change the
> > intensity to 1 and make a .5, shadowless, light at the same location.  This
> > will give a slight radiosity effect with no render overhead.
> >
> > I'm sorry if I sounded preachy, but this is the single lighting mistake
> > that bugs me the most.
> >
> > H.E. Day
> > <><


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