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I do not actually know much about splines - I would have no idea how to
implement them in standard POV-Ray but in Moray they can be very useful.
Though you can manually edit, is it possible to use an identical spline for
two different object types, ie create a shaped spline for a rotation and
produce the same as a translation? I do not see any cut, copy or paste
function, but it would save a lot of time as I have produced a translated
spline and would like a rounded version (similar to how spheres can be used
as corners of cylinders) with rotation. I hope this makes sense.
Peter Cracknell
www.petecracknell.co.uk
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