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ryan constantine <rco### [at] yahoocom> schreef in berichtnieuws
396FC34C.7356CE12@yahoo.com...
> good job! care to share textures? it might be educational. what did
When it's finished, I'll share the source.
> you use as a guide? what scale are you using? my xwing is 1 unit = 1
I used The Essential Guide Te Vehicles And Vessels and *lots* of pictures
found on the net. I don't really know what scale I'm using. The same scale
I used for my previous model, but I don't think it's an easy-to-convert
scale ... :-(
> meter which makes the length 12.5 meters. i have the falcon model and
> thought about doing this too. how much more detail are you going to
Length is a problem with the Falcon. Some say it's 28m, some say it's 35m
or anything in between...
> add? did you use a modeller? is anything animatable (landing gear,
Purely hand-coded. Nothing is animatable right now. There is no landing
gear and the radar-dish is temporary (but a bit animatable).
> radar dish, laser cannons, engine thrust, top hatch, main door)? is the
The laser-cannons are temporary too. You can set the brightness of the
engines thrust. The tophatch is not animatable. Maybe in the future. The
maindoor isn't even modelled yet.
> top surface actually divided into many seperate plates? is that how you
The armor-plating is there, yes.
> got the localized dirtiness? i've started working on r2d2 as well as
Yep. I used an image-pattern for it.
> planetary (or death star) explosions. i also plan on modelling the
> death star (using sets like the movie; close, far, trench).
Wow. That's a good idea! Looks like StarWars: The POV-Ray Collection is
going to live again!
> > Oh, yeah... The stats:
> >
> > 2619 frame level objects
> > Peak memory used: 9602538 bytes
> > Time For Parse: 3s
> > Time For Trace: 4h 40m 14s
> > GUI-priority: Highest
> > Render-priority: Lowest
> > On a PIII 450 with 64 MB RAM under W98SE
>
>
> how did you get your parse time so low with so many objects in the
> scene? are there any meshes or patches? my current object count is
All CSG. No height_fields, no isosurfaces. I don't know how it can be
parsed so fast. I don't really care, actually :-)
> over 1300. you've got double that but mine takes 15 sec to parse.
> hmmmm...
Strange... Maybe becaused I used a lot of loops and some macros (for the
armor plating)?
ZK
http://www.povplace.be.tf
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