I have been attempting one of those cool isosurface water scenes. I pretty
much have the scene all worked out and composed, so I was trying to
fine-tune the water color.
I commented out all the complex parts of the scene to speed up the parsing
and made a couple of changes to the texture of the isosurface. Radiosity on,
I began rendering. All was well until it hit the horizon. I happed to have
the task monitor runnig and watched as it started gobbling up lots of memory
until it got to about 1 GB when my poor computer could take it no more. Any
similar experiences or suggestions?
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