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"GrimDude" <vos### [at] yahoocom> wrote in message
news:396ec657@news.povray.org...
> I would use an area light. You might consider a smaller aliasing value.
> Recently I've been favouring +a0.265, but your mileage...
>
Well, the version I posted had no aa, but I'll try that setting....
> I have gone to the trouble to create the entire atmosphere I am attempting
> to simulate, right down to wall the camera will never see, or lights that
> are not in the immediate line-of-sight, skies if there is no ceiling, etc.
>
> MP requires a lot of fine tuning in the global/radiosity section. I
> recommend reading the FAQ, fine tuning your scene file, rendering, and
then
> re-reading the FAQ. But, as Ken says, I am a tad anal. :)
>
Well, I've got a couple more windows out of shot, a textured sky that is not
in scene. I was considering hanging pictures on out-of-shot walls.... This
is POV, anal comes with the territory... ;)
BTW does anyone know whether atmospheric media is compatible with megapov
radiosity?
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