POV-Ray : Newsgroups : moray.win : Media Woes : Re: Media Woes Server Time
28 Jul 2024 14:22:52 EDT (-0400)
  Re: Media Woes  
From: Bob Hughes
Date: 10 Jul 2000 18:30:17
Message: <396a4e79@news.povray.org>
"How Camp" <hca### [at] ksuedu> wrote in message news:396a412c@news.povray.org...
|
| Unfortunately, I tried this.  I assumed the same thing.  My object (a simple
| cone) is scaled <0.04, 0.04, 0.1>.  So, I figured I could apply a
| transformation to the texture of <25, 25, 10> just as you suggested.  The
| results are the same as without the transformation.

Don't scale the media overall or you'll get a different pattern size,  so
scale either the emission (absorption too) or density or scattering.
Also, if you start with a container size larger or smaller than unit-size the
media will not fill it in the usual way.  It will become thinned out from
either a lack of distance or too much distance for the samples to be checked
through.  You should use scaling of the container+media at the end of the
objects statement block instead.
Scaling of the densities might prove difficult if there are many indexed or
are in separate density statements used in a density map.
I think you should be able to get a reasonable media through scaling in that
way.

Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.