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"How Camp" <hca### [at] ksu edu> wrote in message news:396a412c@news.povray.org...
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| Unfortunately, I tried this. I assumed the same thing. My object (a simple
| cone) is scaled <0.04, 0.04, 0.1>. So, I figured I could apply a
| transformation to the texture of <25, 25, 10> just as you suggested. The
| results are the same as without the transformation.
Don't scale the media overall or you'll get a different pattern size, so
scale either the emission (absorption too) or density or scattering.
Also, if you start with a container size larger or smaller than unit-size the
media will not fill it in the usual way. It will become thinned out from
either a lack of distance or too much distance for the samples to be checked
through. You should use scaling of the container+media at the end of the
objects statement block instead.
Scaling of the densities might prove difficult if there are many indexed or
are in separate density statements used in a density map.
I think you should be able to get a reasonable media through scaling in that
way.
Bob
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