POV-Ray : Newsgroups : povray.binaries.animations : Cyclic fire animation (~80kbu) : Re: Cyclic fire animation (~80kbu) Server Time
20 Jul 2024 17:19:29 EDT (-0400)
  Re: Cyclic fire animation (~80kbu)  
From: Kevin Wampler
Date: 13 Jul 2000 17:13:34
Message: <396E2FDB.FED5137E@u.arizona.edu>
Not bad, but it looks a bit too smooth and regular to me.  I've gotten some
pretty good results with some variations on:

translate <0, -clock, 0>
warp { turbulence 1-clock }
translate <0, clock, 0>

translate <0, -clock+1, 0>
warp { turbulence clock }
translate <0, clock-1, 0>

as clock goes from 0 to 1-(1/frames) over the length of the animation.


Warp wrote:

>   Someone posted a fire animation here and asked how to make it cyclic. Well,
> thinking a bit about it I got it:
>
>                Name: fire.mpg
>    fire.mpg    Type: MPLAYER2 File (video/mpeg)
>            Encoding: x-uuencode
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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