POV-Ray : Newsgroups : povray.binaries.images : Fast Erosion (3*20k) : Re: Fast Erosion (3*20k) Server Time
1 Oct 2024 22:24:53 EDT (-0400)
  Re: Fast Erosion (3*20k)  
From: Andrea Ryan
Date: 10 Jul 2000 16:44:08
Message: <396A333F.8A101D00@global2000.net>
Can a routine be made to do wind erosion?  Desert landscapes could be made with
these mushroom shaped rocks that get eroded more at the bottom.  However, I'm not
sure if that can be done with height fields.
Brendan

Christoph Hormann wrote:

> Just made some tests with an Erosion routine I programmed some time ago.  The
> result has some similarity with ridged multifractal but it is an editing
> function modifying any existing heightfield.
>
> And it is quite fast (about 800 milliseconds for a single run on a 256x256
> point heightfield on my K6/500)
>
> The first one is the starting heightfield, the second one after about 15 runs
> with smoothing between, the third after 15 additional runs.
>
> Please tell me what you think of it, I wonder if anybody has done something
> similar before.
>
> I am already planning some addition to stop erosion process, when a certain
> slope is reached, which would be more realistic.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]


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