POV-Ray : Newsgroups : povray.binaries.images : Fast Erosion (3*20k) : Re: Fast Erosion (3*20k) Server Time
1 Oct 2024 22:25:23 EDT (-0400)
  Re: Fast Erosion (3*20k)  
From: Christoph Hormann
Date: 10 Jul 2000 16:32:36
Message: <396A32E4.CF4A5F18@schunter.etc.tu-bs.de>
ryan constantine wrote:
> 
> i think it depends on whether it is wind erosion or water erosion.  wind
> rounds, water peaks.
> 

IMO this type of erosion is mainly caused by the changing temperatures
destroying the structure of the material at the surface.  Of course water and
wind are major factors for transportation of material.

> if you could define areas most and least likely to erode, that would be
> cool.  for example, areas with a lot of ground cover don't erode as fast
> as open areas.  dirt erodes faster than rock, etc.

That's a good idea, it is only a problem how to define those areas.  

BTW, my code partly already does this, because it erodes more on steeper areas,
where there is normally fewer vegetation.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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