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Mark Wagner <mar### [at] gte net> wrote:
: I think this is the new normal calculation method used for isosurfaces.
Wow! Does megapov have a function derivation routine? Kewl.
: However, it wouldn't be very useful for patterns. How would you calculate
: the derivative of the noise3d function? Many of the basic patterns use
: this, and most of the ones that don't use a special function to calculate
: the normal instead of the pyramid method. Additionally, how would you
: handle slope_maps other than the default map? How would you handle waveform
: modifiers?
I'm not sure but I have the feeling that it may not be impossible (nor
difficult) to calculate the correct vector from the function value, it's
default normal and the slope map and waveform. I may be wrong, of course.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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