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"Chris Huff" <chr### [at] mac com> wrote :
>
> #declare NT = 8;//Number of twists
> #declare NR = 3;//Number of ridges
Number of twists are actually NT/NR, which gives you one twist for NT=
X, NR = X
But I found that NT = X, NR = X+1 give you a nice mobius type surface.
Great fun for all concerned, thanks Chris. Now if you would just make us
a nice branching tree IsoSurface...
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