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"hall" <tre### [at] ww-interlinknet> wrote in message
news:39621861@news.povray.org...
> the code:
>
> #version unofficial MegaPOV 0.5;
> light_source { <3,5,-8> 1 shadowless}
> camera{ location <0,0,-4> look_at <0,0,0> }
>
> #declare a = function { x*x+y*y+z*z }
>
> isosurface
> {
> function {a(x,y,z)}
> contained_by{sphere {0,4}}
> threshold 1
> method 1
> eval
> pigment{color rgb 1}
> translate <-1,0,0>
> }
>
> isosurface
> {
> function {a(x,y,z)}
> contained_by{sphere {0,4}}
> threshold 1
> method 2
> eval
> pigment{color rgb 1}
> translate <1,0,0>
> }
>
Try adding a max_gradient value - eval should give you the right(ish) val,
but check the output of eval on subsequent renders to get the final correct
val for max_gradient. I had exactly the same problem.
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