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"Chris Huff" <chr### [at] maccom> wrote :
>
> #declare Animation = off;
The animation was left over from a different use.
> object {CircleCoil(< 0.25, 0, 0.25>, 8, < 1.25, 1.25, 0>, 1, 1000)
> rotate < 90, 0, 0>
I was playing around with my version and fixed the problem of it laying
the wrong way and needing to rotate it later. I guess it's the same either
way. I also added some more parameters to allow object declaration, more or
less pieces per CircleCoil and position.
Now if there will just be a IRRC round that needs that object...
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