POV-Ray : Newsgroups : moray.win : animation plugin : Re: animation plugin Server Time
28 Jul 2024 14:30:03 EDT (-0400)
  Re: animation plugin  
From: Alexander Enzmann
Date: 5 Jul 2000 10:48:17
Message: <39634C9E.8A2A6E95@mitre.org>
April wrote:
> 
>   is there a way to change the type of movement (ie step, linear, cubic)
> between frames (ie step from 0:0 to 0:1, linear from 0:1 to 0:2 etc,)  or to
> change the type of movement for different objects?

Currently, the spline type is the same over the entire animation. 
Individual pieces of an object (in group or CSG) can use different types
of splines (step, linear, cubic).  Separate objects can also use
different types of splines.

If you want the type of motion to be different, you can always break up
your animation into separate scenes.  This isn't all that different from
typical production - you rarely have more than a second or two of an
animation in one scene.  Of course, I need to beef up the
cut/paste/merge capabilities to make life easier when you do that.

> 
>   also, not to pester or anything, but the features mentioned in the docs
> that aren't implemented yet; are they being worked on ? or has the plugin
> been put on the back burner?  also, is there a way to define an animation
> for an object and save just that part?  the idea is this: i have a
> spaceship.  it has landing gear which can be animated.  it has other parts
> that can be animated as well.  i don't need them to animate in every scene i
> plan on doing.  however, it would be nice to not have to reanimate them
> (along with other things in the scene) just to do another scene.

There is currently a problem I'm working on with Lutz to address merging
of objects/scenes.  Until that is fixed, you are stuck.  It requires
changes to both Moray and the animation plugin.

The animation plugin gets attention when real life isn't interfering.  I
am continuing development, but at the moment there are a few structural
changes that have to be made.  Beefing up the timeline editor is one of
the highest priorities.

  the ideal
> thing would be to import just that animation information (or parts of it)
> and merge it with the scene and simply specify the time interval it should
> take place.

Half of what you want is there.  You can rescale time for an individual
object.  So if you define the animation sequence over a certain time
period, you can always stretch/shrink it to fit the time period you
really wanted.

> ...  also, i noticed that the plugin doesn't make use of the clock
> variable.

Nope.  I suppose I could set appropriate values at the point in time the
.ini file is built by Moray.  I would continue to render a single frame
at a time though.  I'll add that to the to-do list.

> ...  actually, moray doesn't really allow the implementation of any of
> the programming aspects of povray, which is too bad.  it would be nice if
> there were some editor window or something in moray that would let you add
> pov script.

Do you have some sort of aversion to using the "includes" tab in the
scene settings dialog?  That plus notepad gives you the ability to add
anything you want to a Moray scene.

>   this would be especially valuable for arrays, loops, functions,
> and for manually adding the 'latest' megapov improvements, without having to
> support them natively.  moray could simply implement a 'script' member
> variable to the appropriate object or scene class...


Xander


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