"Spock" <spo### [at] nospamcom> wrote in message news:3960ae75@news.povray.org...
| the clockmod include file from Chris Colefax. It allows
| you to overlay functions on the clock to produce several
| new "clocks". You can use these extra clocks to control
| the motion of the balls, camera, etc.
The "J" type would be best to use I think. The equation below is taken from
the ClockMod.inc:
translate -y*DistDown // how far to lower the ball first
rotate SwingAmount*(1 - pow(abs(clock * 2 - 1), 2))*z (-SwingAmount for left
end)
translate x*DistOver // place at end of line of balls (-x for left end)
It produces a nice upswing toward the right. Switch it around for the
opposite side.
Definitely get the ClockMod from Chris Colefax if you don't have it yet
though.
Bob
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