POV-Ray : Newsgroups : povray.binaries.animations : newtons balls + q. : Re: newtons balls + q. Server Time
20 Jul 2024 17:26:28 EDT (-0400)
  Re: newtons balls + q.  
From: Ian Witham
Date: 3 Jul 2000 10:58:24
Message: <3960aa10@news.povray.org>
It looks to me like you need to implement a sine wave to the motion of the
balls... so that they start of moving fast with the initial impact, and then
slow down to a stop before gravity accelerates them back towards the other
balls.  At the moment they seem to be travelling at a constant speed which
looks unrealistic.

--

Ian

Inkwell: Ians Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
zwatts <zwa### [at] softhomenet> wrote in message
news:39609726.6F0C85FF@softhome.net...
> will i have to do lots of " if(x<clock<y) " to do their motion between
> clock = x and y?, or is there another way? i plan on having the camera
> move, so i cant loop the frames like ive done here.
>
> (i know the balls are floating :)
>
> -zac
>


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