POV-Ray : Newsgroups : povray.binaries.animations : newtons balls + q. : newtons balls + q. Server Time
5 Nov 2024 03:19:25 EST (-0500)
  newtons balls + q.  
From: zwatts
Date: 3 Jul 2000 09:42:08
Message: <39609726.6F0C85FF@softhome.net>
will i have to do lots of " if(x<clock<y) " to do their motion between
clock = x and y?, or is there another way? i plan on having the camera
move, so i cant loop the frames like ive done here.

(i know the balls are floating :)

-zac


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