POV-Ray : Newsgroups : povray.unofficial.patches : crash PC, not Mac : Re: crash PC, not Mac Server Time
2 Sep 2024 02:12:09 EDT (-0400)
  Re: crash PC, not Mac  
From: D  H  Miller
Date: 2 Jul 2000 18:56:49
Message: <395fc8b1$1@news.povray.org>
It's the normal on statement. remove and it will not crash on the PC. Anyone
know why?
d.


--
dhm### [at] mediaonenet
http://www.casdn.neu.edu/~dmiller
D. H. Miller <dhm### [at] mediaonenet> wrote in message
news:395fa4d6$1@news.povray.org...
> Here's a file that I created and rendered on the Mac using MegaPOV 5a.
When
> I run it on the PC under either 5.0 or 5.0a, it crashes. The rendering
> actually starts, then crashes right at line 20, when the isosurface is
> called.
> Any thoughts?
> d.
>
> camera {
>  perspective
>  location <0.0, 10.0, -10>
>  sky<0.0, 1.0, 0.0>
>  look_at <0.0, 0.0, 0.0>
> }
> light_source {
>  <0.0, 100, -100>
>  rgb <1.0, 1.0, 1.0>
> }
> // Persistence of Vision Ray Tracer Scene Description File
>
> #include "colors.inc"
> #version unofficial MegaPov 0.4;
> #default { texture { pigment { color rgb < 1, 0, 0 > } finish { ambient
> 0.4 } } }
> #declare P0 = 0.25;     file://period X
> #declare P1 = 0.25;     file://period Z
> #declare P2 = 0.8;     file://shape parameter 1 (x-z)
> #declare P3 = 0.125; file://amplitude
> #declare P4 = 0.8;     file://shape parameter 2 (y)
> isosurface {
>         normal on
>  function { "mesh1" ,<P0,P1,P2,P3,P4> }
>  accuracy  0.001
>  threshold  0.02
>  contained_by { box { <-10.0, -10.0, -10.0>, <10.0, 10.0, 10.0> } }
>  eval
>  texture {
>  pigment {
>   function {
>   sqrt(x*x*0.1 + y*y*0.1 + z*z*0.1)
>    }
>   color_map {
>   [ 0.000 rgbft <1.0, 0.5, 1.0, 0.0, 0.0> ]
>   [ 1.000 rgbft <1.0, 0.2, 0.2, 0.0, 0.0> ] }  }  } }
> --
> dhm### [at] mediaonenet
> http://www.casdn.neu.edu/~dmiller
>
>
>


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