POV-Ray : Newsgroups : povray.binaries.images : Playing around with anaglyph images - topview.jpg (0/1) : Re: Playing around with anaglyph images - topview.jpg (1/1) Server Time
3 Nov 2024 16:10:37 EST (-0500)
  Re: Playing around with anaglyph images - topview.jpg (1/1)  
From: Sander
Date: 30 Jun 2000 15:32:36
Message: <395cf5d4@news.povray.org>
Thanks for the suggestions, Jeff!

--
Regards,  Sander
-----------------------------

Jeff Lee <shi### [at] gatenet> schreef in berichtnieuws
395bc95e.225357@news.povray.org...
> "Sander" <san### [at] stolscom> wrote:
> >
> > 1) What do you do essentially to make an anaglyph and
>
> Basically, I just rendered it twice, with the cameras about 2.5 "inches"
> apart (average eye spacing).  Then I wrote a quick program to pull the
> red channel out of the left eye's image, and combine it with the green
> and blue channels of the right eye's image.
>
>
> > 2) what type of lighting - lightsources - did you use? I have been
> > struggling for some time with that in particular, and I don't seem to be
> > able to get a natural looking type of light...
>
> Just area lights (area spotlights, where possible), with light fading (I
> find that fade_power 2 seems to give me the kinds of results I'm looking
> for).  This is the code I used for one of the spotlights in the ceiling:
>
>   light_source { <0,330,-140> colour rgb CeilingLights
>     spotlight  point_at <0,188,0>  radius 15  falloff 30  tightness 0.5
>     fade_distance 200  fade_power 2
>     #if (SlowLights)  area_light x*5, z*5, 2, 2 jitter  #end
>   }
>
>
> --
> Jeff Lee         shi### [at] gatenet        http://www.gate.net/~shipbrk/
>
>   "The only thing that helps me maintain my slender grip on reality
>   is the friendship I share with my collection of singing potatoes."


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