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Thanks for the suggestions, Jeff!
--
Regards, Sander
-----------------------------
Jeff Lee <shi### [at] gatenet> schreef in berichtnieuws
395bc95e.225357@news.povray.org...
> "Sander" <san### [at] stolscom> wrote:
> >
> > 1) What do you do essentially to make an anaglyph and
>
> Basically, I just rendered it twice, with the cameras about 2.5 "inches"
> apart (average eye spacing). Then I wrote a quick program to pull the
> red channel out of the left eye's image, and combine it with the green
> and blue channels of the right eye's image.
>
>
> > 2) what type of lighting - lightsources - did you use? I have been
> > struggling for some time with that in particular, and I don't seem to be
> > able to get a natural looking type of light...
>
> Just area lights (area spotlights, where possible), with light fading (I
> find that fade_power 2 seems to give me the kinds of results I'm looking
> for). This is the code I used for one of the spotlights in the ceiling:
>
> light_source { <0,330,-140> colour rgb CeilingLights
> spotlight point_at <0,188,0> radius 15 falloff 30 tightness 0.5
> fade_distance 200 fade_power 2
> #if (SlowLights) area_light x*5, z*5, 2, 2 jitter #end
> }
>
>
> --
> Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
>
> "The only thing that helps me maintain my slender grip on reality
> is the friendship I share with my collection of singing potatoes."
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