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Disnel <dis### [at] itamcascz> wrote:
: POV has problems with antialising at this line too.
I wouldn't say that "povray has problems antialising at this line". What's
happening is just that a lot of to-be-antialiased pixels are unluckily
grouped so that they are calculated one after another.
If the line was vertical instead of horizontal I suppose that the
render time would be approximately the same, but the antialiasing
would be more scattered around the image so you wouldn't notice this
kind of "lockup".
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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