POV-Ray : Newsgroups : povray.binaries.images : Fast grass on HF : Re: Fast grass on HF Server Time
4 Nov 2024 21:26:31 EST (-0500)
  Re: Fast grass on HF  
From: SamuelT
Date: 2 Jul 2000 16:59:37
Message: <395FAE06.41B16920@aol.com>
Gilles Tran wrote:

> SamuelT wrote:
>
> > Wow.... That's really fast :) I'm going to have to dissect his code to
> > figure out how the blades were made, and how they were placed into the
> > mesh. His grass needs the eval_pigment add-on for directional rotation,
> > but it is very cool nontheless.
>
> Not only rotation. It should be used to modify the scale and curvature of
> the blades, and possibly the color too. I could also be very practical to
> create "lumps" of grass sticking out from the flatter patches.
> G.

As long as the scaling isn't done in conjunction with the rotation, otherwise
it can end up looking funny.


--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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