|
|
Gilles Tran wrote:
> SamuelT wrote:
>
> > Wow.... That's really fast :) I'm going to have to dissect his code to
> > figure out how the blades were made, and how they were placed into the
> > mesh. His grass needs the eval_pigment add-on for directional rotation,
> > but it is very cool nontheless.
>
> Not only rotation. It should be used to modify the scale and curvature of
> the blades, and possibly the color too. I could also be very practical to
> create "lumps" of grass sticking out from the flatter patches.
> G.
As long as the scaling isn't done in conjunction with the rotation, otherwise
it can end up looking funny.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
Post a reply to this message
|
|