SamuelT wrote:
> Wow.... That's really fast :) I'm going to have to dissect his code to
> figure out how the blades were made, and how they were placed into the
> mesh. His grass needs the eval_pigment add-on for directional rotation,
> but it is very cool nontheless.
Not only rotation. It should be used to modify the scale and curvature of
the blades, and possibly the color too. I could also be very practical to
create "lumps" of grass sticking out from the flatter patches.
G.
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