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I like the blob-scape. The prisms are too prefect-looking, perhaps a granite
normal would look more like basalt?
About the faked radiosity, a terrain like this would shine a warm, yellowish
light back onto the columns, I'm pretty sure.
Oh, and are the columns prefect hexagons? I still haven't figured out a good
way of rotating and translating perfect hexagons.
~Samuel
Xplo Eristotle wrote:
> Roughly 5000 objects, render time was about an hour and a half. I'd like
> to use two or three times that many at least, but memory is a factor...
>
> The prisms follow a (bumps scale 10) pattern; the blob components (yes,
> the sand is a big-ass blob) does as well, but they're scaled a bit
> differently to let the prisms poke out the top, and have a little random
> displacement as well.
>
> The water is just a huge transparent box with the typical "water"
> modifiers, but I'm pleased with how it came out.
>
> Sky radiosity was faked with a blue ambient. I like the effect of "real"
> radiosity better, but it's so SLOW...
>
> This is still a work in progress; it needs a better sky, some clouds,
> haze in the distance, ruined objects half-buried in the sand, maybe some
> plants and/or seagulls, etc etc etc.
>
> --
> Xplo Eristotle
> http://start.at/xplosion/
>
> "And then one day you find ten years have got behind you
> No one told you when to run, you missed the starting gun"
> -Pink Floyd
>
> ------------------------------------------------------------------------
> [Image]
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