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Roughly 5000 objects, render time was about an hour and a half. I'd like
to use two or three times that many at least, but memory is a factor...
The prisms follow a (bumps scale 10) pattern; the blob components (yes,
the sand is a big-ass blob) does as well, but they're scaled a bit
differently to let the prisms poke out the top, and have a little random
displacement as well.
The water is just a huge transparent box with the typical "water"
modifiers, but I'm pleased with how it came out.
Sky radiosity was faked with a blue ambient. I like the effect of "real"
radiosity better, but it's so SLOW...
This is still a work in progress; it needs a better sky, some clouds,
haze in the distance, ruined objects half-buried in the sand, maybe some
plants and/or seagulls, etc etc etc.
--
Xplo Eristotle
http://start.at/xplosion/
"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
-Pink Floyd
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