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Great modelling. It needs one more thing to make the texture complete, IMO.
It needs to have big, dark burn marks where circuitry has shorted out from
time-to-time.
~Samuel
ryan constantine wrote:
> i've knuckled down the last several days and i'm nearly finished. i'm
> replacing the current fuselage, and i still have the landing gear and
> cockpit (maybe- on that last one) to do, but as you can see, the
> textures are about there. the fuselage in this pic is the old one (as
> is the nose) and has to be two copies of a solid mesh, cut in half, with
> different inside_vector statments. not pretty. it was made in spatch
> as is the remake. the remake breaks it up into three seamless
> sections. the nose will be brought in as a patch and has the cutout
> already in it. the middle section has the cockpit cutout as well as the
> landing gear bay, and the rear has the wing hole, the top and rear
> detail cutouts, and the cargo hatch. those last two sections will be
> solid meshes. all textures are procedural including the squad
> striping. when i finish, i'll clean everything up and post both moray
> and pov versions of the source.
>
> ------------------------------------------------------------------------
> [Image]
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