POV-Ray : Newsgroups : povray.binaries.images : xwing, nearing completion... : Re: xwing, nearing completion... Server Time
2 Oct 2024 00:17:38 EDT (-0400)
  Re: xwing, nearing completion...  
From: SamuelT
Date: 29 Jun 2000 12:34:30
Message: <395B7B73.B4F8BF0C@aol.com>
Great modelling. It needs one more thing to make the texture complete, IMO.
It needs to have big, dark burn marks where circuitry has shorted out from
time-to-time.

~Samuel

ryan constantine wrote:

> i've knuckled down the last several days and i'm nearly finished.  i'm
> replacing the current fuselage, and i still have the landing gear and
> cockpit (maybe- on that last one) to do, but as you can see, the
> textures are about there.  the fuselage in this pic is the old one (as
> is the nose) and has to be two copies of a solid mesh, cut in half, with
> different inside_vector statments.  not pretty.  it was made in spatch
> as is the remake.  the remake breaks it up into three seamless
> sections.  the nose will be brought in as a patch and has the cutout
> already in it.  the middle section has the cockpit cutout as well as the
> landing gear bay, and the rear has the wing hole, the top and rear
> detail cutouts, and the cargo hatch.  those last two sections will be
> solid meshes.  all textures are procedural including the squad
> striping.  when i finish, i'll clean everything up and post both moray
> and pov versions of the source.
>
>   ------------------------------------------------------------------------
>  [Image]


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